![]() I suspect there may also be engine limitations which would diminish how effective more cores / threads would be even on higher settings. Without running a battery of tests I would think that 6 cores / 12 threads would be plenty for Stellaris if you're not using the highest settings for stars, planets, etc. ![]() I don't ever play on MAX star counts WITH MAX number of planets but I imagine (?) having more horsepower wouldn't hurt. I'm not saying that the game may not use those extra cores BUT the bang for the buck you'll get for each extra core will probably diminish VERY quickly. If you're looking at a processor for ONLY & EVER Stellaris at low to mid settings then you'll likely going to start hitting the point of diminishing returns once you start exceeding 4 CPU cores. I think the answer is "it depends" on exactly what you're really looking for.
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