This will bring you to your tag directory. When the window comes up, scroll the object class drop down menu and choose "actor_variant". In sapien (or a hobo, which I actually prefer) go to the hierarchy view window and click the "edit types" button. In case anyone reading doesn't have any experience with the HEK, I'll walk through the exact process. Ok, so I'll give you a crash course in adding ai (scripting and command lists are needed for the ai to do anything interesting, but I'll only go over one thing you will need in the level's script).
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